Must be 21 years of age. No one under the age of 21 can enter the casino unless noted. Harrington Raceway and Casino reserves the right to cancel or change any event without notice. See Players Club for more details. All games are controlled by the Delaware State Lottery. Play responsibly. Must be 21 years of age. No one under the age of 21 can enter the casino unless noted. Harrington Raceway and Casino reserves the right to cancel or change any event without notice. See Players Club for more details. All games are controlled by the Delaware State Lottery. Play responsibly. Harrington On Holdem 2 Pl offerings are limited when it comes to content. With few rules and the lowest house edge in Harrington On Holdem 2 Pl any casino game, blackjack is. This volume is the natural offspring of Harrington's other two tournament books, I and II. Approaching Texas Hold 'Em as a hybrid of practical science and art, Harrington sets up a number of real hands borrowed from a variety of tournaments, some famous, some.

Harrington Texas Holdem

Harrington on Hold'em Volume 1 provides everything you need to know to compete and win in both sit-and-go and multi-table tournaments, both live and online.
Harrington Holdings

The book operates under the assumption that readers have some understanding of the basics of poker and tournament Texas hold'em. Beyond that, it is a step-by-step approach to the game. Harrington starts out by explaining the importance of pot odds, a given for any discussion of no-limit Texas hold'em poker, and then offers a great analysis of a sample hand with an 'alternate' analysis of another way the hand might have gone.
After whetting the reader's appetite, Harrington gets into the nuts and bolts of Texas hold'em tournaments. He explains and analyzes the various styles of play, then talks about how to establish your own style. Next comes some ideas about the different types of tournaments you may find yourself in, followed by talk about tells and betting patterns.
The middle section of the book is devoted to approaches to betting at each phase of the game. Harrington crystallizes ideas such as 'continuation bets,' bets on the flop by a pre-flop raiser designed to continue the aggression and pick up the pot even if the bettor missed, 'probe bets,' designed to determine where the bettor is in the hand, and 'value bets,' bets designed to get more money into the pot when the bettor has the best of it.
The book ends with a discussion of drawing hands and a brief mention of 'inflection points,' critical junctures at different sections of a tournament, which will lead into Volume 2. In addition to Harrington's engaging prose and clear analysis, one of the great appeals of the book is the 'problems' section. An idea that Harrington adopted from chess training books, the 'problems' section is an illustrated section at the end of each chapter that tests the reader's knowledge by taking him or her through an actual game situation.
Harrington on Hold'em Volume 1 is a great start for those who are looking to do well in no-limit Texas hold'em, but it is just a start. This book really sets the table for Volume 2, where more interesting, complex aspects of the game are handled and where a player who properly grasps the concepts can go from an average tournament player to a winning one.

Harrington on Holdem (Volume 2)
Expert Strategy for No-Limit Tournaments (Volume 2: The Endgame)
Dan Harrington and Bill Robertie Reviewed by TwoGun and Ozone on Sep. 10, 2005. Overview This book is the second volume of Dan Harrington's No Limit Hold'em Tournament series. Dan is considered by many to be the most successful tournament player of the last decade. He won the WSOP Main Event in 1995, finished 3rd in 2003 and 4th in 2004. The first volume in this series focused on strategy for the early stages of tournaments, specifically starting hand guidelines. This volume focuses on the later stages and how to play when the blinds and antes begin to dwindle your stack away. Poker Advice Dan somehow found a way to improve upon the advice he gave in Volume 1. The first part of Volume 2 deals with 'Making Moves'. In this section, Dan gives wonderful advice on how to bet for value, bluff effectively, and slowplay properly. Although the concepts presented in this book are very advanced, Dan and his co-author Bill Robertie do a very fine job of simplifying things for the reader. The most valuable section of this book (and of about every other tournament-geared book you could read) is Dan's Theory of Inflection Points. He tells the reader that 'playing correctly around inflection points is the most important single skill of no limit hold'em tournaments'. In short, inflection points are merely a series of guidelines on how to play your stack in relation to the size of the total pot after the blinds and antes have been posted. When reading the Theory of Inflection Points, you are likely to find yourself hoping and praying that none of the players you will be facing in the days to come will have read this book. The two volumes of Harrington on Hold'em are worth their weight in gold. Presentation The authors of this book are very in tune with the fact that their concepts are highly advanced. This is evident in how carefully each new idea is explained to the reader. Many other books that come from 2+2 publishing tend to be very intellectual and often hard to follow. Harrington on Hold'em is an exception to this rule. There are several large sections in this book titled 'The Problems'. These sections have a series of hand examples that help the reader apply their new found knowledge to a practical example. Some of these 'Problems' are a little complicated and frusterating due to their high attention to detail. It might be wise to only go over 3 or 4 'Problems' per day. Reading all of these problems in one sitting could easily result in burnout, which would hinder their educational value.Harrington On Hold'em Volume 2
The second volume in Harrington's series on Hold'em was even more useful than the first. Volume II covers slightly more advanced topics, including heads up play, 'inflection points' (the points during a tournament, as the blinds go up, where you have to shift tactics, or reckon on your opponents shifting tactics, based on the ratio of stack sizes to blinds), what to do when you are 'on the.